Players may embark on Tomb Kings campaigns as Settra the Imperishable, Khalida, Khatep and Nagash's former lieutenant, the malignant Arkhan the Black. Beware Mortals Heavily inspired by Karnak, I wanted to make a Tomb King map. In response to player feedback, Rise of the Tomb Kings does not contain a supplementary story campaign, but instead 2 additional Legendary Lords for a total of four, with their own skills, traits, quest-chains, legendary wargear and situational challenges. The Sand of times largely swallowed this place, but the Tomb kings rise again, and so does this long forgotten temple. Vampire Counts are part of that as well so Tomb Kings are not that far from it. Hence, if Tomb Kings are added to game 2 as a DLC, they will be part of the mortal empires as well. In battle, the Tomb Kings field countless skeletal units, supported by towering stone constructs such as the Tomb Scorpion, Necrosphinx and the colossal Hierotitan. Mortal Empires Campaign is the name of game 1 and game 2 combined map, wich includes the southlands and the land of the Dead from game 2. The Tomb Kings have awoken - to rebuild their glorious empire anew! New to both the Eye of the Vortex campaign and Mortal Empires in Total War: WARHAMMER II, the Rise of the Tomb Kings Campaign Pack introduces an entirely fresh campaign experience with a raft of race-specific gameplay mechanics, victory objectives, and lashings of authentic lore. Across the arid wastes of once-proud Nehekhara, legions of skeletal warriors and vast, terrifying constructs rise from the sands to serve their ageless masters.
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